package game;
public interface Constants {
    public final int GAME_WIDTH = 480;
    public final int GAME_HEIGHT = 700;
    public final int MAIN_WIDTH = 480;
    public final int MAIN_HEIGHT = 700;
    public final int NUMBER_OF_ENEMIES = 120;
    public final int DELAY = 30;
    
    //image address
    public final String BACKGROUND = "/image/bg.jpg";
    
	public final String MISSILE = "/image/normal_missile.png";
	public final String SUPER_MISSILE = "/image/super_missile.png";
	public final String BOSS_MISSILE = "/image/boss_missile.png";
	public final String ENEMY_MISSILE = "/image/enemy_basic_missile.png";
	public final String ENEMY_BOMB = "/image/enemy_bomb.png";
	
	public final String DROP = "/image/drop.png";
	public final String SPEED_BUFF = "/image/speed_drop1.png";
	public final String SPEED_DEBUFF = "/image/speed_drop2.png";
	public final String EXPLOSION = "/image/explosion.png";
	
	public final String BASIC_ENEMY = "/image/basic_enemy.png";
	public final String STRONG_ENEMY = "/image/strong_enemy.png";
	public final String SLOWER = "/image/slower.png";
	public final String SUPER_ENEMY = "/image/super_enemy.png";
	public final String BOSS = "/image/boss.png";
}
